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Portfolio

Projects I have worked on and am proud of, collected as a quick overview across 3D graphics, startups, open standards, developer tools, and AI.

Three.js Gaussian Splats

Native Gaussian splat loading and rendering for Three.js, including WebGPU sorting, SPZ support, and spherical harmonics.

Three.js MaterialX

Pixel-matched MaterialX support work spanning a fidelity suite, Three.js shader fixes, and Blender graph import.

Land of Assets

A 3D product visualization platform built around open standards, AI lifestyle imagery, and a single source of 3D truth.

MyCoder

An open source agentic coding assistant and framework for exploring autonomous software development workflows.

Web 3D Survey

A community data project that reports real-world WebGL, WebGL2, WebGPU, browser, adapter, and shader feature support.

WO

Wavefront OBJ PBR Materials

An early proposal for adding physically based rendering maps and parameters to the classic Wavefront MTL format.

ThreeKit

Enterprise 3D product visualization work that grew from Clara.io customer demand into a company that raised $65M.

Clara.io

A collaborative web-based 3D editor that brought desktop-style DCC workflows into the browser.

Exocortex

A 3D software company building visual effects plugins and tools for 3ds Max, Maya, Softimage, and Cinema 4D.

Flood Fluid Simulator

Fluid simulation tools and research used across Hollywood VFX work, including smoke, liquids, level sets, and vortex solvers.

Krakatoa Renderer

The original point and particle renderer that grew from a film production need into a major VFX production tool.

Deadline

A render farm manager that began as a distributed fluid simulation scheduler and became widely used in VFX.